One of the features of such a game can be the presence of built-in constructors for creating in-game content that will attract the attention of players who want to independently expand the game - Generators of characters, buildings, vegetation. It's a niche with virtually no competition and a wide reach of potential players.įirst it is possible to make a very small settlement (farm) with time expanding the game to the city… and beyond. I, for my part, suggest that we consider creating a Sims-like Life Simulator. The development of such a game will contribute to both the expansion of Godot's popularity and the discovery of problems and bugs in the engine - their registration and documentation.įor the skeptics, I will give examples of successful free games that have existed and developed for several years. It is reasonable that there are much more players than game developers and they, respectively, can donate considerable amounts of money. I think it is logical to discuss this in a separate thread. There was a proposal to create a game demonstrating the engine's capabilities and able to improve the finances of the engine developers (maybe ours too).
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